TANGIBLE DATA SCANNING SONIFICATION MODEL


schema of the exploration setup Till Bovermann, Thomas Hermann, Helge Ritter
Neuroinformatics Group,Faculty of Technology,
Bielefeld University, Bielefeld, Germany.

Abstract

In this paper we develop a sonification model following the Model-based sonification approach that allows to scan high-dimensional data distributions by means of a physical object in the hand of the user. In the sonification model, the user is immersed in a 3D space of invisible but acoustically active objects which can be excited by the user. Tangible computing allows to literally identify the excitation object (e.g. a geometric surface) with a physical object used as controller, and thus creates a strong metaphor for understanding and relating feedback sounds in response to the user’s own activity, position and orientation. We explain the technique and our current implementation in detail and give examples at hand of synthetic and real-world data sets.

Keywords:
Sonification, Tangible, Interaction, Exploratory

Interaction Examples

Figure showing an interaction state of the synthetical rendered data set interaction

Synhetic data set

along third coordinate
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Figure showing an interaction state of the Glass data set interaction

Glass data set

along third coordinate
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Figure showing an interaction state of the Iris data set interaction

Iris data set


along third coordinate
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slightly not along third coordinate
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Till Bovermann Faculty of Technology, Bielefeld University 2006